1000’s of object collisions occurring in real-time,

March 23, 2006 posted by: max

without putting any additional burden on the CPU" “Engineering collaboration between Havok and NVIDIA for effects on the GPU that will blow you away” “A Debris Primitive is a compact representation of a 3D collidable object that can be procedded via Shader Model 3.0 (SM3.0) in a very efficient manner.”

love the word “Debris primitive”.

http://www.havok.com/content/view/187/77/


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