vvvv_45beta27December 24, 2011 posted by: joreg
what have we got to offer this time. lets see. how about a trinity of
- featurestuff big words as such so let us shed some light on them:
remember those annoying freeze-crashes? no more! we quite positively identified the sole bugger of those, extracted it and squashed it to pieces which we burnt and then burried on different continents. so if from now on you experience a freezecrash you can at least be certain it is a new phenomenon and we’ll be happy to hear how you got there. also a lot of work was put into dx9-devicehandling so you should see improvements when working with multiple monitors (still bugging though in those setups: videotexture. omg, will this ever end?!).
you’ve probably noticed and didn’t dare to mention that since around beta20 vvvv got slower and slower with each release. how embarrassing really. now here we go: beta27 is most likely the fastest #vvvv ever so far (consider: this could make a nice quote on twitter). rework has been done on the holy grounds of the vvvv graph and we were able to squeeze out quite some frames (for most common scenarios). please report your findings… and while at it we also introduced a (hidden by default) Evaluatepin on every patch that allows you to disable evaluation on a per patch basis. ja, this should allow you to increase your framerates even further.
forget the GDI category of nodes, vvvv now has a new 2d drawing engine based on SVG. while it is not exactly suitable for highperformance realtime applications it does not only allow you to render 2d stuff with antialiasing and transparency but at the same time save the result as .svg files for printing or further editing in any vector graphics editor. in the right hands this should have quite some potential…
and now for the small print: we have some breaking changes this time. nothing too bad though:
- vvvv is now using .net4 which means that plugins from the /contributions will need a rebuild. contributors please do so and reupload your contribution or consider putting your stuff in the addonpack (using the vvvv-sdk)
- vvvv ships with a new and more clean directory-structure. just don’t touch anything inside \lib if you don’t want to break anything and note that all assets that have ben scattered all over the place are now to be found in \lib\assets
- input Get Original File Infospin and output File Formatpin pins of Info (EX9.Texture)node had to be removed (due to internas).
ah and we were able to get rid of that annoying crack sound. how on earth was that supposed to be funny in the first place. haha.
so we hope there is something for everybody in this release. to those not satisfied: you’re right, never be! we’re on your side. but if words comfort you, let us start rumors that considering all available evvvvidence we have to assume that the real big shit is still to come.
yours, merry and happy, devvvvs.
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@microdee: we have that dx9ex in one of our branches of development.
We were very focused on seperating between developments that are ready to use and others that still need to be worked on. In the future we will try to avoid situations where a release brings new features together with new problems. So this is release is more focussed on getting rid of problems, stability and performance. As soon as we think that a certain branch of development is ready to be integrated we will make that available in our alphas to be tested for some time, before we make it available in a future release. That way you will gain from our famous high beta product quality level!
Finally had some time to play with it. In the past i could not agree more on general performance and stability erosion since beta 23 brought up in some forum topics by vvvvellow users, but first benchmarks suggest that this version is running cycles around b26 in means of gui and overall performance, so i’m a happy camper now! :)
My highest praises to our beloved devvvvs and contributors!
YES thanks alot ~ now i have to make my firends in this “vista-bootcamp” meehh update stuff ~ installed bblean
greets from Montreal kiilo