Player (EX9.Texture)

December 18, 2012 posted by: joreg

finally,

after quite some months in development and testing we are happy to announce the availability (in alpha builds) of Player (EX9.Texture). It was developed in collaboration with and initiated and sponsored by enouser | nsynk.

The idea was to have a professional/highperformance alternative of playing back videos based on stacks of images instead of video files. The node is quite versatile/spreadable and does the heavy datahandling a background thread. Check its helppatch for instructions.


Comments:

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unc
18.12.2012 - 04:28
awesome!
u7angel
18.12.2012 - 11:27
lovely eno and elias !
joreg
18.12.2012 - 11:54
forgot to mention: all actual coding-credits go to eliasuser
sebl
18.12.2012 - 14:01
so cool!
bo27
18.12.2012 - 14:19
thank you))
Noir
18.12.2012 - 15:52
cool
patrick
18.12.2012 - 22:54
Ah, the end of endless wasted hrs searching for the vvvvriendliest codec! Applaus!
casinowilhelm
14.01.2013 - 20:18

love it.

Is it quite reliable at syncing to audio?

tonfilm
14.01.2013 - 21:16
depends on how you play the audio and whether you use the timebased version or how you calculate the frame number.
timpernagel
13.08.2013 - 15:28

How can I determine the IO buffer size, which fits best for my PC? And what is the difference between Texture and IO threads?

I’m trying to play 4 streams simultaneously and change one stream without stopping the other three. I presume, that those pins are the key, right?

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