Texture splitting

August 13, 2012 posted by: gregsn

For analysing small textures there is a new node that let’s you do that in a patch: Texture (EX9.Texture Split)node gives you all RGBA-Values for each texel of the texture. Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value)node 0. You then can Select (Value)node those texels and operate on just those few texels.

texture-split-demobeta-contribution


Comments:

Comments are no longer accepted for this post.

Contact


Imprint

vvvv - Dießl & Gregor GbR
Oranienstrasse 10
10997 Berlin/Germany
VAT: DE275566955

groupӘvvvv.org

Follow us

Mastodon.social
Pixelfed.social
Github
Vimeo
Youtube

Sign up for our Newsletter

Your subscription could not be saved. Please try again.
Your subscription has been successful.