holahola,
this is to update you on some recent fixes on boygrouping. As has been pointed at in this thread forum there’ve been some unresolved buggers after the transition to a new networking library vvvv had to undergo with the all the unicode/64bit updates for beta29.
Here’s whats fixed:
- clients/server can again be started in any order and will find each other
- clients again try to reconnect periodically when they lost connection
- a memory leak that kept a copy of each graph-dump for each client is closed
There is a thing though that may cause troubles but has to be solved patchwise: By default vvvv sends value-changes in the graph via udp but switches to sending via tcp if a message is too large (ie. a spreadcount too high). Please read the updated section boygrouping basics#warnings to understand how to detect those bottlenecks and how to deal with them.
Those fixes should get your boys back n’sync. Please check the latest alpha builds for those changes.
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