Here we go,
turns out it is quite a hassle to get 48 workshops run by 58 hosts in 5 days in 7 rooms under a single hat. You see the gorgeous result above and can get the .pdf here. Now it is on you to find your personal path of interest through the week and get your ticket. Full workshop descriptions and booking of individual seats will be available by next week!
Here is an alternative view on the workshops sorted by some vague categories:
Patching & Coding
- vvvv for newbies/für Anfänger
- BYOP - Bring Your Own Patch
- vvvv50 snail/rabbit introduction
- Object Oriented Patching with VObjects and Messages
- Git for vvvv Projects
- vvvv.js: Extending your Patching Skills to the Web
- Multiscreen Setups & Boygrouping,
- Dynamic Plugins,
- Plugin Development with Thirdparty SDKs
Animation & Graphics
- Basic DirectX11 Shading
- Advanced DirectX11 Shading
- DirectCompute: A Multipurpose Shader
- Generative Design Algorithms
- Oculus Basics
- Box2D Physics in vvvv
- Realtime Physics in 3D
- Shading Pointclouds
- GPU Particles
- Transformations
- Emeshe: An Advanced Rendering Technique in DX11
- Video Effects and Compositing
Hardware & IO
- Arduino & VVVVirmata
- Soft Sensors for Soft Bodies
- Bodysensors
- 3D Printing - vvvv and OpenSCAD
- vvvv meets G-Code
- Cutting & vvvvolding Paper
- Grasshopper & vvvv
- The World is our Canvas! Projection Mapping with vvvv
- Knitting with vvvv
- Ways of Seeing (with Computers)
Interaction
- Kinect Basics
- Kinect Interactions with DX11 - Pointcloud
- Machine Learning with vvvv
- Kinect & Oculus
- Recording and Annotating Movements
- Interacting with Choreographic Installations
- Connecting Things to the Internet of Things
Audio
- Interfacing Reaktor and vvvv
- SonicPI
- VAudio
You have no idea how much we are looking forward to this! Roughly 9 weeks time to prepare for the rush everyone. Back to coding…
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