Directx11, 0.7 update

September 2, 2016 posted by: vux Guest Post

Fresh release from github, with a decent amount of changes, bug fixes, new bits and bobs.

For full details, please checkout: https://github.com/mrvux/dx11-vvvv/blob/master/CHANGELOG.md

Still here are some of the most notable parts:

  • VideoIn (DShow), contributed by (user:gumilastik). I think title speaks by itself, no need for more explanation.
  • Render space nodes are behaving nicer when they are disabled.
  • Text (DX11.Layer Advanced) had a nasty crash bug in some spread situations, this is now a thing of the past.
  • Many new DirectWrite nodes, specially to retrieve Metrics.
  • Font Enum for Text nodes uses the DirectWrite enum, so no more revert to default font in many cases.
  • Depth stencil reference and blend factor are part of render state (and each got a node), to allow more interesting combinations.
  • WithinProjection has boolean options so it can preserve crop/aspect, and then behave like all the within from dx9, but all in one node.
  • TextureFX properly works with default size and a texture In connected.

And as usual , please report issues here (and not in the forums), small patch to reproduce is also appreciated ;)

https://github.com/mrvux/dx11-vvvv/issues

Download here:

directx11-nodes-alphabeta-contribution

Have fun, vux


Comments:

Comments are no longer accepted for this post.

m4d
02.09.2016 - 23:37
sweet, thanks! :)
Gareth.Griffiths
03.09.2016 - 02:53

HE LIVES

=)

Noir
03.09.2016 - 11:56
big up vux
dottore
04.09.2016 - 18:58
Thanks so much vux :)
everyoneishappy
07.09.2016 - 04:06
thank you muchly

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