Rapid Prototyping for VR with VVVV @ Retune Festival

September 22, 2016 posted by: tonfilm
Who:tonfilm, joreg
Location:GlogauAir
Where:Glogauer Str. 16, 10999 Berlin, Germany
Lat / Long:52.492258 13.435923
From:06 Oct 2016 08:00
To:06 Oct 2016 14:00

A detailed workshop on the possibilities of vvvv for creating VR experiences. Within the # Immersed Narratives track of the Retune Festival 2016 in Berlin.

Workshop Contents:

While you are fresh in the morning, we’ll start with a condensed ~1h presentation that gives you a comprehensive overview of the current VR hype, including:

  • available hardware and platforms and how they compare
  • technical challenges
  • emerging standards of software and interaction design
  • software development challenges Then we’ll have a look at a few popular VR experiences to see what they do right and we’ll discuss the different concepts. After this inspirational part we will learn how fast and easy it is to setup a simple 3D VR scene with vvvv’s OpenVR pack and develop a quick prototype of a VR experience in real-time. Here you can come up with your own ideas or we find a little project everyone likes. Due to limited hardware access we will work in small teams of about 2-5 people.

During the workshop me, joreguser and dominikKolleruser will be there to assist you in case of patch emergencies.

Tickets & Info: https://retune.de/festival/2016/

Location: Retune Main Venue GlogauAir Glogauer Str. 16 10999 Berlin


Comments:

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manuel
06.10.2016 - 08:11
man… you guys have to make a world tour with those kind of workshops
guest
08.10.2016 - 19:29

really interesting.

Prototyping with VVVV, Final product in Unity…

Any chance to create a Final VR product with VL soon? (or later?)

microdee
08.10.2016 - 21:24
<troll>
@guest: or anytime at all? or why not final product in vvvv? :P
</troll>
tonfilm
09.10.2016 - 16:00
in case of an installation you would use vvvv of course. for game developments or other types of products that need to be distributed over VR platforms there are only these options if you do not want to write everything yourself.
guest
09.10.2016 - 17:50

But VL will be able to export executables, isn’t it? So, “distribute projects over VR platforms…” will be possible?

Today, should I learn Unity…? Or waiting for VL??? (I would prefere this option!)

bjoern
10.10.2016 - 00:23

Would be nice to have VL in Unity, kind of like Blueprint in Unreal…

joreg
10.10.2016 - 01:06
never ‘wait’ for anything. use whats best for your scenario. be open to check out new tools as they come along. don’t be afraid of learning curves. basic concepts are all the same. and yes, vl will export executables at some point, we cannot give a date for that though. please follow /vl regarding news.

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Oranienstrasse 10
10997 Berlin/Germany
VAT: DE275566955

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