Welcome Gizmo

May 24, 2017 posted by: robotanton

Dear pointmovers,

from now on you can translate, rotate and scale way more faster. There is a Gizmo for that. And every Editor in our EditingFramework has it inside.

  • Press ‘g’ to turn a Gizmo On/Off
  • Pick and drag its handles to transform the points
  • Hold ‘Shift’ for uniform scaling
  • Nudge points with arrow keys

The Gizmo is working in both DX9 and DX11 worlds. See Editor’s helppatches.

Nothing more to say. Easy.

Available in the latest Alphas.


Comments:

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guest
27.05.2017 - 12:02

hello, looks great btw in latest x64 alpha the help patch is not up to date VL.EditingFramework.0.51.139-gf4156628c6\Gizmo (EditingFramework 3d) help.v4p doesn’t point to the right path/name !

GizmoControls (EditingFramework 3d) Gizmo (EditingFramework 3d) should be GizmoControls (EditingFramework 3d internal) Gizmo (EditingFramework 3d internal) ?

other missing modules / files:

GizmoView (DX11 3d) BezierPoints3D.xml

great work!

robotanton
27.05.2017 - 19:14

Hello guest,

thank you for pointing that! The Gizmo itself is not intended to be used as standalone (at the moment), only as part of the editors. So the helppatch for the Gizmo was just leftover after clean-up. Needs more clean-up.

Great that you like it, Anton

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