In the past couple of months I implemented almost the full spec of the glTF 3d file format into VVVV.js. It comes together with a core shader and resamples basically a ready to go rendering engine for the web. The model pipeline from Blender / Substance Painter is super straight forward and well documented by the Khronoes Group Here is a video demonstration of the glTF Nodes in VVVV.js:
In addition I want to post this tutorial about UI programming with VVVV.js which I did together with another notorious vvvv patcher, Nisidis. It approaches a couple of most-wanted questions that I encountered a couple of time already.
Further Links:
https://tekcor.github.io/vvvv.js-examples/
http://000.graphics/tutorial/03_VVVV.js_Getting_Started.html
https://github.com/tekcor/vvvv.js
https://github.com/tekcor/vvvv.js-examples
https://github.com/KhronosGroup/glTF
for more discussion:
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Thanks @nissidis
lets do awesome stuff with it