glTF PBR Rendering in VVVV.JS and UI Patching

October 31, 2018 posted by: tekcor Guest Post

VVVV.js glTF implementation

In the past couple of months I implemented almost the full spec of the glTF 3d file format into VVVV.js. It comes together with a core shader and resamples basically a ready to go rendering engine for the web. The model pipeline from Blender / Substance Painter is super straight forward and well documented by the Khronoes Group Here is a video demonstration of the glTF Nodes in VVVV.js:

In addition I want to post this tutorial about UI programming with VVVV.js which I did together with another notorious vvvv patcher, Nisidis. It approaches a couple of most-wanted questions that I encountered a couple of time already.

Further Links:

https://tekcor.github.io/vvvv.js-examples/

http://000.graphics/tutorial/03_VVVV.js_Getting_Started.html

https://github.com/tekcor/vvvv.js

https://github.com/tekcor/vvvv.js-examples

https://github.com/KhronosGroup/glTF

for more discussion:

https://riot.im/app/#/room/#vvvv.js:matrix.org


Comments:

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nissidis
31.10.2018 - 15:24
haha great I like that I became a part of your vvvv.js it is awesome anyway !
tekcor
01.11.2018 - 22:11

Thanks @nissidis

lets do awesome stuff with it

nissidis
04.11.2018 - 08:27
@tekcor sure ! :D

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