glTF PBR Rendering in VVVV.JS and UI PatchingOctober 31, 2018 Guest Post
In the past couple of months I implemented almost the full spec of the glTF 3d file format into VVVV.js. It comes together with a core shader and resamples basically a ready to go rendering engine for the web. The model pipeline from Blender / Substance Painter is super straight forward and well documented by the Khronoes Group Here is a video demonstration of the glTF Nodes in VVVV.js:
In addition I want to post this tutorial about UI programming with VVVV.js which I did together with another notorious vvvv patcher, Nisidis. It approaches a couple of most-wanted questions that I encountered a couple of time already.
for more discussion: