Here we go again!
The upcoming stable release of vvvv gamma is taking ever better shape. Most recently we were finally able to publish the remaining libraries that were still private, as open-source. Read all about this move in: Introducing VL.Standardlibs.
Also, after quite some iterations, we’re finally happy with the new C# and Shader Wizards. They will save you a lot of clicks going forward. To try them, get the most recent preview and see: Quad Menu > New > ..
To combat the frustration of “which version of a NuGet to use with which version of vvvv”, we’re now maintaining a NuGet Compatibility Chart. Please help us keep this up-to-date. And yes, the package manager UI is still to come…
Finally a big shout out to chk for releasing his VL.ThePatchersGuide, a series of tutorial patches for beginners. This is massive and deserves your support!
Contributions
Many thanks to those of you who help complete vvvv with countless additions! For an overview of libraries available for vvvv start here.
Last month, we got a new one:
- VL.ThePatchersGuide: A series of tutorial patches for beginners
And we received updates to the following:
- VL.Stride.Text3d
- VL.Rhino.3dm
- VL.Addons
- VL.ExtendedTutorials
- VL.BadMapper
- VL.RogueSharp
- VL.Devices.Astra
- VL.Devices.Kinect2
- VL.Devices.RealSense
- VL.Devices.LeapOrion
Plus new entries in the forum’s work-in-progress section:
Gallery
MURAIL | MESSIAEN | Couleurs Sonores | Sounding Colors by Konstantin SemilakovsJobs
- Always keep an eye on the vvvv job board
- There are often some more on The Interactive & Immersive Job Board and dasauge.de
- If you need a vvvv specialist or are one yourself, check out this listing of vvvv specialists available for hire
That was it for February. Anything to add? Please do so in the comments!
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