Weheeee!
We’re kneedeep into polishing bits of the upcoming 6.0 release. The plan is to have it out this month. There, we said it. And as you of course know, you can already test-drive daily previews.
The NODE Institute’s Winter Season of vvvvorkshops is now over. Many thanks to everyone involved who made them possible! But also be reminded that you can still join any of the courses.
Now a special shout-out to Takuma Nakata who started to continue his tutorial series on youtube. Here is what he released in just the last 3 weeks:
- FUSEwithSDF&Fresnel
- Repeat Pattern on Y axis with FUSE Shader
- Distorting Geometry using FUSE Material Function
- FUSE Particle Intro - Compute Stage
- FBX to Pointcloud
- Realtime PLY pointcloud Visualization with FUSE
- FUSE particle Intro - Emission Stage and Simulation Stage
- How to a create glass like Material using FUSE
Like what you see? Support Takuma Nakata on Patreon.
And in case you wonder Which is the most popular platform: Resolume, VVVV, or TouchDesigner? read how vvvv is perceived from the outside.
Contributions
Many thanks to those of you who help complete vvvv with countless additions! For an overview of libraries available for vvvv start here.
This past month, we’ve received several new ones:
… including a whopping, 5 all released by the one and only Arístides “lasal” García:
🔥 VL.PTZ in collaboration with Simone “IO” Marin
🔥 VL.ILDA sponsored by https://keroxen.com
🔥 VL.Harmony
🔥 VL.Interpolator
🔥 VL.MiDi.Music.Utils
And there’ve been updates to the following:
Plus updates in the forum’s work-in-progress section:
Gallery
hol’-os a realtime audiovisual Performance - by S ECTI VE
Joining Forces: un ctrl’s Fusion of Dance, Visuals, and Sound article on ableton.com mentioning un cntrl’s use of vvvv
Jobs
- Always keep an eye on the vvvv job board
- There are often some more on The Interactive & Immersive Job Board and dasauge.de
- If you need a vvvv specialist or are one yourself, check out this listing of vvvv specialists available for hire
That was it for February. Anything to add? Please do so in the comments!
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