So where are we?
We have a new release: Update your vvvv beta projects and licenses, vvvv beta 42 is here, including VL 2021.3.3. This means a lot of fixes and improvements!
And then we’re still sorting things for the upcoming vvvv gamma 2021.4 release. Besides massive work on new features for VL.Stride as mentioned previously, recently VL.Skia 2d rendering got its GPU backend fixed. This improved its rendering performance and also made the VL.Stride SkiaRenderer node work for AMD cards.
Nothing much else to report at this point other than that while we’re quite delayed on our roadmap, things are looking good code-wise. Remeber that you can always follow our daily progress by testing the latest previews. And please don’t forget to report issues you find in the forum!
Contributions
New:
- VL.PsTools by vvvv
Update:
And update your nugets for the following:
- VL.IO.PLY
- VL.Devices.AzureKinect
- VL.Devices.AzureKinect.Body
- VL.Devices.RealSense
- VL.Video.MediaFoundation
- VL.IO.RCP
- VL.IO.OSC
- VL.IO.NetMQ
- VL.OpenCV
- VL.Fuse
Teaser from the Fuse team
For more recent updates from the Fuse team join the VL.Fuse channel on matrix!
Jobs
- Always keep an eye on the vvvv job board
- There are often some more on dasauge.de
- If you need a vvvv specialist or are one yourself, check out this listing of vvvv specialists available for hire
That was it for July. Anything to add? Please do so in the comments!
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